That is what we play RPGs for, the satisfaction of completing quests or completing leveling goals or finding special items. Oblivion is worth the money, but in the long run is no where near as RPG satisfying Morrowind was. The vast majority of them are just filled with common monsters and loot that becomes worthless after you get the best armor and weapons (Which can be gotten fairly easily at higher levels). The dungeons feel prefabricated just like Daggerfall and there is nothing really "new" to explore. When you finish up all the quests (Which are a lot, but still has significantly less compared to Morrowind) there is no point to play anymore. Oblivion is an example of the terrible direction the game industry is starting to go into: Games that are worth buying, and are extremely great in the beginning, but lack the long term value that is very key to have to prevent boredom in the future again. However, after you play Morrowind you realize how much potential Oblivion threw away. I loved it so much when I first played it. Oblivion is an example of the terrible direction the game industry is starting to go into: Games that are worth buying, and are extremely great in the beginning, but lack the long term value that is very Oblivion is a great introduction into the Elder Scrolls. Oblivion is a great introduction into the Elder Scrolls.